Once I have the Seaglide I farm crashfish powder and salt for the repair tool. Then I find the Seaglide fragments and scan other stuff as I go. I always try to make at least 6 batteries to start with. Then I make a bunch of batteries and a scanner. I make at least 3 since I will need some for the Seamoth later anyway. The next thing I do is farm what I need to make the seaglide. I make several waterproof crates after I get at least 20 titanium and I drop them below the lifepod. The multi purpose room is great for making all those aesthetic things like beds etc but again, prioritizing materials should come first. The muiltipurpose room is essential ONLY after you have surpassed the use of the solar panels and need a stronger power source and a room to put it in. Bigger base also requires more power and a few solar panels doesn't cut it after your base gets so large. You have to stay hydrated, you need to eat, you have to watch your oxygen, and all those effect how efficiently you gather materials. The thing you have to remember is that there are multiple things to worry about all at once. Publicado originalmente por RMM:You really want to suggest Titanium conservation is justification? I can gather enough to create a tunnel all the way from the spacewreck to the island, if only I could readily build the damn multipurpose room to be the starting point for the tunnel. I think the reason the islands are hidden are to enhance the sense of exploration and keep the story a suprise - you think it's only an ocean planet, but it turns out there's islands here too. I COULD see them adding the two islands to the skybox, but as they're currently rotating the skybox to show the day / night cycle, it's a question if they can three-layer the skybox two relatively transparent and static that display the islands until they're in rendering distance, and the other that moves and renders the day/night cycle. It's probably a bit of an intensive processing thing to render something at a distance with that loading scheme, so they'd rather have the Aurora rendered to be visible from everywhere and not include the two islands in the mix. They're using a chunk loading process cube area by cube area. It is crafted with the Habitat Builder.Publicado originalmente por DestinKitty:Nova, I think that's because of the trick they're using to render a large Unity world, why they don't render either island to be visible from anywhere on the surface and just the Aurora. The blueprint for this item is unlocked by scanning Multipurpose Rooms in Outpost Zero or at the Delta Station. However, if this is done no further rooms can be stacked on top of it. ![]() A Multipurpose Room Glass Dome can be placed on top.The Multipurpose Room can be expanded vertically using a second Multipurpose Room. However, the side-panels that are on a 45-degree angle to the module construction cannot be expanded from. The Multipurpose Room can be expanded with other modules from its side-panels.Currently, the North, South, East, and West sides give double the Hull Integrity bonus of the 45 degree sides ( This may be a bug). Reinforcements can be placed on all eight of the side-panels.Ladders can be placed on all five floor and ceiling boxes if there is an adjacent Seabase module to connect.Windows can be placed on all eight of the side-panels.Hatches can be placed on all eight of the side-panels.The Multipurpose Room cannot be connected to the Large Room using a Ladder or Alien Containment Expansion The first piece of a seabase starts with +10 Integrity, thus if a Multipurpose Room is the first piece built it gets +10 - 1.25, or 1.8 (rounded) at surface depth. Multipurpose Rooms can be stacked vertically, with the player able to build ladders inside to access multiple floors.Įvery Multipurpose Room added to a seabase reduces the Hull Integrity by -1.25 (The game shows -1.3 because it rounds the number. When the Multipurpose Room is horizontally connected with another Seabase module, a small length of corridor is generated. It is constructed with a Habitat Builder and can be placed on top of a Foundation or it can be attached to a Seabase module. ![]() It provides a much larger space for movement than the I Compartment or the X Compartment, though much less than the Large Room. The Multipurpose Room is a Seabase Module.
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